Through the Loupe
Art direction, made solo
Every part it takes to tell time
Personal film
A creative hand on your product film,
shaping the motion, flow and sequence of every shot.
Art direction, made solo
Every part it takes to tell time
Personal film
Look and direction for key shots
Launch film for over-ear headphones
Client: Noise · Studio: Paperman Studios
Art direction, look and animation
Making sound visible
Spec film · Paperman Studios
Art direction, concept to render
Launch film for a gaming mouse
Client: Nyfter · Studio: Brokenedge Studios
Concept and art direction, solo
The rhythm of an ordinary morning
Personal film
Look dev and animation
Launch film for an electric outboard motor
Client: ePropulsion · Studio: Brokenedge Studios
Art direction, led the project
Launch films for a new colour range
Client: M Design, Egypt
Whether I'm joining your team or working with you directly, I keep things simple: a clear plan, steady updates and no surprises.
Every project runs on a structured timeline, because your time and budget matter as much as the film.
Reviews happen at set points, with clear rounds, so every note moves the work forward.
You see progress at each milestone, so you always know where the film stands.
I studied graphic design and started out making motion graphics for brands. Over time I got more interested in the idea behind a film than in just executing it, so most of my work now is 3D product films in Blender, where I shape the animation, the flow and the sequence of shots, and take care of the look along the way.
I enjoy working with teams who care about the craft and know that good work takes a bit of time. If your team needs an extra hand on a product film, I'd love to hear from you.
Based in Pune, India. Working with studios worldwide.
Launch films and campaigns for Meta, LEGO, Cadbury, Noise and IFB, as part of the Paperman team.
Launch films for Nyfter and ePropulsion.
3D campaign films with independent artist Numaan Shaikh (2024–25), cloth simulation in Marvelous Designer for Post Office Studios (2023–24), and motion graphics and early 3D work for brands and studios from 2021.
“Subhranshu was very professional in planning and explanation of all of our options which made the whole process run smoothly. We are very happy with the animation and will be working together again.”